
CAIA is a creative monolith of artistic delivery fueled by future movements, but based in the foundations of design.
(Basically, I'm a generalist that goes with the flow.)
After 6 years in industry and 4 years designing, I’ve solved tons of creative problems. From video games publishing, to startups, all the way to local coffee houses – I thrive on bringing ideas to life.

Skills

Projects
✳︎ Designing in many formats with consideration for product/brief life-cycle and end point.
✳︎ Background in working with licensed IP's, global brands with multiple stakeholders and liaising with overseas clients.
✳︎ Working in CMYK, print proofing, to designing for varied print products (packaging, acrylic, fabric, ceramic, embroidery etc).
✳︎ Understanding of brand messaging, brand guidelines and conveying pre-established visuals in new ways.
✳︎ Working knowledge of layout, grids, margins, kerning, visual flow, readability, hierarchy and other core pillars of design.
✳︎ Experience with visdev, mood boards, planning and scheduling for large projects
✳︎ Adept at exploring new territories to leverage trends for benefit of the brief.
✳︎ Proficient video editor with experience with tools such as transitions, audio balancing, subtitles and digital export formats. Also: masking (roto), tracking and basic comp.
✳︎ Familiar with storyboarding concepts (scene comp, blocking, etc.) for long-form video briefs, alongside working with scripts.
✳︎ Fast-learning motion designer with a knack for animation principles.
✳︎ Has short-lived but essential experience from working on location and with a film crew.
✳︎ Amateur illustrator with experience in comic zines, concept art for key VFX scenes and character designer.
✳︎ Working with and heavy interest in immersive, virtual reality, XR and blending the realms of tech and reality.
✳︎ Trainee music producer and composer with a focus on soundtracks and backing tracks.
✳︎ Copy wizard with a fierce set of eyes for scrutinising sentences to see the full force of their potential... Or something like that.
✳︎ Adobe Photoshop, Illustrator, InDesign, Lightroom, Acrobat
✳︎ Adobe After Effects, Premiere Pro, Kapwing, ElevenLabs, OBS
✳︎ Logic Pro
✳︎ Procreate
✳︎ Monday, Asana, Slack, Teams, Miro
✳︎ Wordpress, Wix, Mailchimp, ConstantContact
✳︎ Google Suite, MacOS
Learning –
✳︎ Blender, Unity
✳︎ MS365✳︎ Figma
✳︎ Empathetic and understanding to terminology barriers, receptive to new ways of brainstorming.
✳︎ Responsive and communicative.
✳︎ Can deliver exceptional output within a team or solo unsupervised; a wealth of experience in both.
✳︎ I hold time-keeping, deadline and budget to the upmost priority.
✳︎ Generally always smiling.
✳︎ Gained lightspeed proficiency in VFX traineeship leading to TV credit in early days.
✳︎ Won award for undertaking motion designer role with little prior knowledge for regulated, nationwide ad campaign.
✳︎ To assist 2-man team VR startup, I learned how to create and work in a 3D Unity environment, resulting in international acclaim and a partnership for this vital startup.
✳︎ Refreshed and revamped an outdated games publisher storefront, leading to increase in retained + new customer base.
✳︎ Film featuring my original score was the winner of the IIC Film Festival.
2016
Swapped Uni for work
2017
Junior Compositor – Halo VFX
2019
Graphic Designer – Reef Entertainment
2021
Kakao Games, Synot Games, Wichita Records, London Dance Academy
2022
Marketing & Digital Manager – The Futz Butler
2023
uCat.app, YUCK, White Sky Creative, MAINPAGES®
2024
Metamorph Capital, Tookie, ImmerXive
Need more?
Contact me!
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